Anybody who loves technology knows that there's a ton of stuff to learn out there, and the amount of technologies, frameworks, and methodologies increases faster than any one person could hope to keep up with. These projects represent some of my attempts to do that anyway.
A Direct3D Asteroids clone. It started out as a simple attempt to learn Direct3D by figuring out how to tesselate a sphere with triangles, but evolved from there.
A clone of the classic arcade game Breakout, with lots of enhancements that clones like this are known for. I wrote this mostly to strengthen my knowledge of C# and the .NET API. Includes a download of the game and source code.
This was a personal projects with two aims: to learn more about the MIDI file format, and to develop a multi-platform MIDI sequencer with the feature set I liked (combining the best aspected of the several programs I'd tried). Unfortuantely, about a month into development, I found a good program (<a href="http://www.cockos.com/reaper/" rel="external">Reaper</a>) and my need to write my own diminshed, to the detriment of the project.
One of the things that got me into wanting to develop software was the old video games I uses to play; since I was young, I've wanted to make a platform game. This is one of my earlier attempts, started after my first year of Computer Science, and before I learned a lot about good software engineering and even basics of the Java language.